ﯼᵵᴀᵶᵶᴬﯼ’ﺤ Super Shaders
V5.0
This shader pack is based on Chocapic13 Beta4.7/4.8 shaders and you really should check his shaders out first before using mine!
A Very BIG thanks to Robobo for letting me use some of his code to modify for my shader like water caustics, Volumetric light and his 2D clouds as well as helping me with a LOT of Bug fixes
also a Big thanks toCaptTatsu’s BSL Shaders for letting me use his Bloom
A BIG thanks to De Delner the creator of Kuda Shaders for allowing me to use a few features from his shader in mine
(Dirty Lens Effect and addition to the Lens Flare)
A few of the features this shader brings:
Features:
Richer colours and better contrast, Dynamic Tone Mapping, Much better DOF, New torch colour and intensity + New Dynamic Torch System, New water from Chocapic13’s 4.8 shader, Better Godrays, Better Bloom, Better Lens Flare, New Procedural clouds!, Rain Fog, MotionBlur, Specular mapping and POM.
New Features:
Volumetric Light, Water Caustics, shadows pass through water, improved Colour tonemap, improved Specular when raining, stars at night, better looking nights and a large range of Shader Options to play with.
Super Shader V5.0 based on Chocapic’s 4.8.1 Shader
Changes/Features:
* Volumetric Light Based on Robobo’s shaders
* New colour ToneMap, Shaders option to return to Default colour if you like the old one better
* New lighting and colour tone to nights
* Shadows now pass through water onto the terrain underneath
* Stars at night time
* all new Bloom thanks to the creator of BSL Shaders
* New look to water along with “Basic” Caustics
* Desaturation Option to desaturate the colour or make everything Black and White
* Added DISTANT_BLUR to blur objects that are far away
* Added custom Shader Options for 1.8.9+ (also works on 1.9 and .1.9.2)
* Removed Dirty lens that could be seen when looking at Torches
* changed how 2D godrays look (Colour) and increased sun glow
Bug Fixes:
* Fixed the transition bug with water when going from clear to rain
* Kinda Fixed the black sky when looking through stained glass
* Fixed light/shadows when in buildings
* Fixed Clouds reflecting on lower sky plane
Known issues :
* wavy/ripple effects of the rain drops and under water are buggy when using MotionBlure & DOF
* slight strange border when looking around using MotionBlur versions
* Can be Buggy with older video cards like the GTX 500 series
* light bug at night with transition from clear to rain
Agreement & Specifications
Chocapic has given me permession to monetize this shader pack and Under no circumstances, is anyone allowed to distribute, modify, or share ﯼᵵᴀᵶᵶᴬﺤ Super Shaders via an external post or website other than my own. In addition, if you decide to create a video which uses ﯼᵵᴀᵶᵶᴬﺤ Super Shaders, you must provide a link in the video description to either the forum post, or the adfly download. Much work has been put into this shaderpack, and it would be a shame for it not to be protected. Thank you for understanding.
By downloading any shaders of me (ﯼᵵᴀᵶᵶᴬﺤ), you accept this agreement!
If you want to get into shaders (GLSL) you may want to check out Chocapics shaderpack. http://www.minecraft…pic13s-shaders/
Recommended Specifications:
CPU: AMD or Intel Dual Core 2.6GHz
RAM: minimum 4GB
GPU: nVidia GTX 660/AMD Radeon HD 7870 or higher
**NOTE**
There are only 2 versions to choose from now, Super Shaders V5.0 is the main version and Super Shaders V5.0_DOF_HQ – this version has the better Depth of Field transition BUT comes with lower fps.
The Super Shaders V5.0 still has a DOF than can be enabled but doesnt have a smooth Transition.
The reason for there being only 2 versions is that with the new “Shader Options” that come with Optifine 1.8.9 + newer versions I have set up “Profiles” that you can then choose what version you want to use eg Low, Standard, High and Ultra
Download Links:
Super Shaders V5.0
Super Shaders V5.0 – DOF_HQ
