Continuum Shaders

A shader for high performance machines and cinematics.

 

The continuum shaderpack is a large modification of Cody Darr’s shaderpack known as SEUS, He has given us exclusive permission to redistribute this shaderpack.

Primary developers, dotModded, stazza85, and dethraid. – Note DethRaids shader is currently broken.

Huge thanks to robobo1221, chocapic13, catman, and sonic ether.

This shaderpack is very intensive on the gpu a 980 only getting roughly 30-40 fps on ultra @ 1080p, a 560ti getting about 30-40 on lite. THIS SHADERPACK IS NOT COMPATIBLE WITH INTEL HD GRAPHICS… If you have any questions or would like to request a feature please send us a PM on our facebook page.

This shader may not work on GTX 500 series cards or lower, if it does not work, I am sorry, but most likely these cards won’t be supported any longer.

Global Illumination – The bouncing and scattering of light from the world
Volumetric Clouds – Fully procedural 3D clouds
PCSS Soft Shadows – High Quality variable soft shadows
Parallax Occlusion Mapping – 3D rendering on blocks
Physically Based Rendering – High quality lighting and reflections
Phisically Correct Water Caustics – High quality light refraction based off wave height – 1.3
Volumetric Light – 3D light shafts – 1.3
Extended Shadow Distance – Fully infinate shadows – 1.2
Varying Weather System – Fully dynamic weather that changes day to day – 1.2

Download Links:
Continuum 1.2.2 (Low-Ultra) SPECIAL EDITION
Continuum 1.3 (Low-Ultra)